in the Shadow of Greatness

 

August 28, 2003

tragic glass: adventures!

tragic glass :: ADVENTURE! five scenarios/worlds to explore! ...and so I'll add some to the pile—they will seem redundant beside Chris' stuff:

Asskickers of the Fantastic

Once you were a mortal. Not anymore. Not since you died. The world however is becoming overrun with Fantastic Abberations like the one that killed you. Isis doesn't like the direction things are taking. She's pulled strings. Now you're back in the land of the living, your one geas: kick ass! Your only comrades: Asskickers of the Fantastic!

the League of Extraordinary GentleMonsters

The darkness in the world was almost gone.

A few noble souls around the globe toiled for decades and succeeded in cutting low the masterminds of evil. Now a new generation inherits a better world.... until an improbable series of events starts a war that engulfs all of civilization. France and Germany are the center of the battlefield. Most of the world is taking sides. Weapons of this new war are taking lives at unimagined levels—What single event triggered it? Brought the darkness roaring up out of the trenches of the Bloody World War? Now France is a wasteland with a few scattered souls hiding from the dark. Germany is largely uninhabited except by the undead. Holmes is an old man now, but he knows many things. From his wheelchair, he telegrams to distant corners of the globe for those few Gentle Monsters that were never trusted enough to join the side of Good.

He has sent for you.


Filed under : Aha!, Game Sparks at 28.08.2003