in the Shadow of Greatness

 

March 28, 2003

The Last Dark Art

here's an interesting essay:

RPGnet: The Last Dark Art "At this point, it should be clear that the GM's job is not to write a "plot" for the players. The GM's job is to introduce pressure, in sufficient quantity that the characters will be encouraged to act to resolve it."

Never a plot, instead a situation. Not a set of "railroad tracks" but a consequence of events.


Filed under : Aha! at 28.03.2003