The Last Dark Art
here's an interesting essay:
RPGnet: The Last Dark Art "At this point, it should be clear that the GM's job is not to write a "plot" for the players. The GM's job is to introduce pressure, in sufficient quantity that the characters will be encouraged to act to resolve it."
Never a plot, instead a situation. Not a set of "railroad tracks" but a consequence of events.
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Aha! at 28.03.2003