Epoch Pares Down
Epoch pares ideas down so you can really see them in your head. There is something wonderful about clean prose presented like this:
When you look at game mechanics from the perspective of their ability not to rate the power of characters, but to differentiate their competence in a way that allows the players the most options possible, a lot of game design suddenly falls into place.
...found by way of TaG,D (Through a Glass, Darkly)
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Amber at 21.06.2002