in the Shadow of Greatness


June 18, 2002

Conflict Resolution

Interesting ideas from AML: how many methods can you use for conflict resolution in game? "Combat" in my games can involve every power; every attribute. As I've said elsewhere, the logic of points and ranks bows to some common "vision" of all these things as "powers". IOW, in order to really open the imagination, I try to think of Attributes as provokes the question: What are the "range of potentials" of strength, warfare, etc.? The idea that only warfare is determinant of conflict is way too limiting.

Filed under : Amber at 18.06.2002