in the Shadow of Greatness

 

May 29, 2002

Attribute Contests

Attribute Contests

Ideas
1. Only a "blowout" contest is decided in a single shot, as if by surprise.
2. Minimal contest decisions are three moves for dramatic and game decision reasons. For example, pitting your amberite Psyche against a human might be from one to three moves for you. Fiona deciding to take you down likewise involves three moments of decision unless you really make wrong moves and help her.
3. Every Attribute has a chance of some kind against another. Sometimes, the worst thing you can do is fight your opponent based on what you should do, or on what your best Attribute is. That's exactly what they've planned for. Instead, wonder if you can conquer superior Attribute by switching events to another Attribute.
4. When you make a plan for Attribute use, stick with it. Out of those minimal moves you get, you've wasted the ones you don't think have worked, and aren't likely to come from behind if you switch to something else.
5. There is Strength as an Attribute, and there is Strength as a meta-Attribute. Likewise for each of the four Attributes, and in rare cases, Stuff, the secret fifth Attribute. In some cases, Elders will fox you with meta-Attributes. It's a quirky example, but think about Obi-Wan and Darth Vader. Obi has decided what the battle is about, what needs to happen, and what is really at stake in the big picture. Obi defeats Vader (and ultimately the Emperor) by switching the contest to meta-Endurance over Warfare. "If you strike me down, I'll become more powerful than you can possibly imagine." This prompts Vader's arrogance and confidence in his skills to do exactly what Obi needs to tip the balance and push Luke into solid opposition to the Dark Side and a protected path headed for Yoda.
Interested in your feedback. (ps: Stuff is the fifth Attribute because it functions as a tie-breaker and filters information gathering whereby you make decisions about Attribute use)


Filed under : Amber at 29.05.2002