The 20' By 20' Room: Same Game World, Different Takes
links to a Doyce game exercise
comments by many
It is a fact, however, that most of the Players I've ever dealt with don't want to be empowered with the story.
It breaks their belief in what they are doing as characters. It crosses the streams. Short circuit.
In Amber, it could work, but even so, what about the Players who can't be that pro-active without getting their heads stuck in meta-game?