Without trying to put it in adversarial terms, it seems to me that the job of GM is to challenge the players. Not duel, not be against, just provide the spark... the players need to make it into a full-fledged flame. Sometimes it burns both of them. And sometimes, just sometimes, the GM is the one with the fire extinguisher to put it out.
Hee! I loved all of that (particularly,
It's the other things, the social things, the surprises that need a GM, and it's the trust that the GM is going to work out something that BOTH of you like. (OK, or if you don't like it, it at least is acceptable to you because it makes sense.)Damn straight!) but wasn't quite along for the end part you quoted, where it sweeps outward into the current-filled depths of metaphor, while I was still hovering in the bright shallow reefs full of nooks and cover... ( ;) Just saw "Finding Nemo.") Posted December 13, 2004 4:23 AM