"For vengeance I would do nothing. This nation is too great to look for mere revenge"Lets talk about canon Amber. You are going to play the offspring of the Royal Scions of Oberon.—James Garfield
There are several opportunities to frame your PC with a dead parent as backstory. Finndo, Osric, Eric, Deirdre, and yes, Brand.
Let's further suppose you are a SFSP (snooty first series purist). This tosses out Rinaldo and Dalt from the 'wronged parent tribe'. Not that we must for our discussion.
Courts come into existence when legal relations are no longer entirely a private matter. Thus, courts do not exist in a society governed by vendetta, and they are of little consequence in one where composition for wrongs is the rule.—Columbia Encyclopedia, Sixth Edition
But in Zelazny's canon, the courts do not rule the royals. Royals are quite exempt from anything but the King's displeasure; maybe a serious temper flare from another Elder.
So the Players need guidance from the GM about family vendetta—especially in the creation process of PCs. They need to know two things:
What does personal honor demand about past wrongs?
Is my PC able to change the intangible game-world?
My advice is GMs should not try to exclude vendetta. Deal with it, but be proactive and clear about it.. Turn it to intangible drama at least.
It should be clear that the departed used a Blood Curse, or in effect that justice has already been served in mysterious ways. It should be also clear that whomever sits the throne, that 'offing' relatives is about the worst thing that anyone in the family can do. Ever.
Hurt family? Sure. Hurt them badly? Sometimes. Kill them? No. You must be mad.
GMs are well advised to understand the 'no kill family rule' (even ask metaphysically why) and while you have no obligation to explain it to PCs, the Players should meta-understand it.
This does not mean that there are no stories tainted by vendetta. Or that revenge doesn't color the character and voices between some characters. Even to sons/daughters of Brand having serious questions about what Fiona and Bleys did/did not do and when.
I mean, is it right for all redhead descendants to be so chummy in post-Patternfall games? I find it odd—but common in some games. OTOH, Amber and the game are not much served by a PC scion of Brand who is a mopey whiny 'poor me' blot on the bloodline.
Instead, the next generation of Amber will have to navigate relations between Elders' personal history while running up their own colors and attitudes about the family dynamic. Dramatic tension is a usable (desirable!) undercurrent when uncles and aunts might come to blows while younger (I never knew him) folks in the campaign wonder what all the fuss is about.
There are consequences. You need to have them. They need to resonate down through years. These are immortal passions.
If you ignore them in favor of game stability—you come up empty when PC X actually makes the mistake of hurting a family member and the cast says, "well, we forgive you right now. Move along, nothing to feel here."
That just makes in-game PC feelings a void.
The example from my own game would be Rinaldo. He killed Caine. Then later was pardoned by Vialle. Many folks in family think Vialle's pardon was a brilliant stroke, even if the King bawled her out later in private. Random eventually saw the good in it for getting further into his reign without a vendetta tearing at the family over the really heinous death of a popular prince.
So Rinaldo is pardoned.
But not forgiven. No. Way.
Caine was an important figure. He still influences people in current events though dead fifty years. And Julian and Gerard still won't spend time with Rinaldo unless they have to out of courtesy. And the surviving sons of Rilga have sons and daughters, some of whom are chill towards Rinaldo out of respect for Julian and Gerard even though they never knew Caine.
Many PCs seem to think vendetta is all about blades, spells, or some ingenious fatal trap; the physical hurt, in short. But that's not the be-all of clever. Clever is also:
Vendetta. Be careful how you use it. It can make or break your game.
I've taken over a character with a very good vendetta. A son of Benedict, who had nearly been killed by a son of Random (by Vialle) who had tried to seize the throne after his father's murder.
My character hated the other one and made no bones about showing it.
"But ... but ... I apologised to you! And you accepted my apology!"
"So? Doesn't mean I have to like - or trust you ... does it?"
Posted February 5, 2005 5:16 PM[This is an aside. While I don't think the example below is valid, I don't think it invalidates your point...]
Columbia may be steering you wrong, here. The Columbia folks seem like some sort of democratic-republicans or anarchists and they've probably never had the boot of a proper absolute monarch on their necks. Courts come into existence when a sovereign needs a way to enforce his decision-making right at a distance or in a quantity that cannot be handled in person and where he wishes to relinquish less of his power than if he appointed a noble.Courts come into existence when legal relations are no longer entirely a private matter. Thus, courts do not exist in a society governed by vendetta, and they are of little consequence in one where composition for wrongs is the rule.--Columbia Encyclopedia, Sixth EditionBut in Zelazny's canon, the courts do not rule the royals. Royals are quite exempt from anything but the King's displeasure; maybe a serious temper flare from another Elder.
Your princes and princesses and their bratses have timely access to the royal ear and thus no need for court proceedings.
Posted February 7, 2005 2:53 AMThat's an interesting distinction. I appreciate the thought.
IMC, I would have said it differently than Columbia as well:
Courts are for the mundane law. Noble hearings are for the entitled law. The King must determine the Blood Law.
Which sounds much like your point.
If Amber recognized slavery (which my version never would), there could be a law for such chattel.
Posted February 7, 2005 9:58 AMIf Amber recognized slavery (which my version never would), there could be a law for such chattel.
What does your Amber do when it encounters Slavery in shadow? What if a GC shadow traded in slaves? What is slavery a shadow of?
mmm... slavery.
gee, that sounds like another IMC.
It's all over HoC, and falls into a definite "yes, it's unjust. Is it important enough to you for your character to do something about it?" That's one of my favorite questions. :)
(knive?)
oops! the singular of knives....
now changed to 'blades'
Actions have consequences. I look forward to seeing how vendettas will work in Bete Noire.
Posted February 7, 2005 4:21 PMI'm looking forward to that in Bete Noire, since I seem to be accumulating them, when I'm not outright starting them.
Gonna have to post this one to the HOC log, too.
Posted February 8, 2005 3:13 PM