Ginger asks us to Give us that old time religion when she asks:
Name three gods or religions that have appeared in games you�ve played in. Were they good, bad, or indifferent? What made them so?
The funny thing is, I could answer this question and stay completely within Strange Bedfellows.
Old Gods, long asleep and dreaming have played a role in several character's plotlines.
The biggest one, however, by far was Apollo. And he will represent Amber in the WISH answer.
The plotline originated in an idea of the character's, early on in the game when his character had literally gotten out of the universe in a bold and daring attempt to rescue Deirdre. In a battle with Brand, he called out for help, and found it. Sleeping for a very long time, Apollo was able to touch Jayson, outside of the protection of Pattern and Logrus, and infused him with the power to battle Brand to a standstill.
Apollo, however, was not content with just a taste of his former glory and began working to use Jayson as a conduit to increase his power within the universe. Matters recently came to a head when Jayson entered the Logrus in a bold stroke to try and remove the taint of Apollo from him. Pattern was already regarded as useless, since Apollo had been able to work upon Corwin's Pattern.
The aftermath of that exorcism is still playing out, but it is this that caused the "Shockwave" that has rippled throughout the game. And thus characters as diverse as Leigh, Beastie, Rhionde, and Amberites alike have been affected by it.
In a AD&D game I ran a long time ago, the Player Characters wound up helping Keldor Hearthflame in his attempt to move up the deital ladder. He wasn't an actual participant in anything the PCs did, but he was more or less the patron of the PCs efforts to elevate him (then a demigod) up to lesser god status. It was a nice epic arc, and in the end the PCs did wind up getting enough of the right major artifacts in place to give Keldor his ritual a chance of success.
Of course I thought that while cliche, the big battle that the PCs had to fight to keep the enemies (a motley mix of strange bedfellows to be sure, from CG Valkyries to two demons) at bay long enough for Keldor to get his ritual done.
I never did get the PCs to go for demigod status themselves, they had had enough of meddling in deital affairs by that point.
The third instance of Gods and religions was a game that I didn't play in, so much as witness, at Ambercon. (I was feeling awful and so just watched). It's Rachel Holmberg's Of Light and Darkness game.
Basically, the PCs create Deities as player characters, and through the GM, work out their own creation, and the creation of the world. It's a cerebral game, and very different than the typical game at ACUS. It's myth-creation of a type that reminds me of Pegana more than anything else.Posted by Jvstin at September 12, 2003 9:54 PM