
Our fourth IRE, is a slightly obscure, but important anniversary in history.
On December 14th, 1287, the Zuider Zee sea wall in what is now the Netherlands collapsed. killing 50,000 people. It is the most massive such flood in the history of Holland; the Zuider Zee is one of the most massive projects in the history of engineering.
Thus, this disaster is the theme of this week's IRE.
The game system I am going to use for this is Aberrant. In this system, a powerful cadre of aberrants have decided to transform the mostly useless Sahara by changing its interior into a large freshwater lake.
The mutants, however, miscalculate, and badly. Not long after the "Lake of Life" is set up, the imperfections in its walls become clear, and towns and villages which have sprung up on its shores are in danger.
The Pcs are low to medium power Aberrants themselves, and are on the scene as this occurs. What can or should they do? Is the lake salvagable? Or must everyone be evacuated first? A four-color sort of scenario, as the players race against time and the elements to stop an entirely natural--yet man made, disaster awaiting them.
Posted by Jvstin at December 15, 2004 6:03 AMFor some reason, the TrackBack isn't working on Ravings, but I did answer the question.
Posted by: Li at December 16, 2004 12:49 PMMy characters are all vampires, recently fed and enjoying a night on the town. They enter what appears to be a quaint Sports Bar.
Then suddenly and without warning the lights flash?the music stops.
It?s Anna Nicole Smith and Karaoke Night at Ruby?s Pub!!!