January 5, 2005

Ire #7: Spirit

Finding recent events and news which isn't tied with the Tsunami, or Iraq, is more of a challenge than I've anticipated. The news cycles are really riding the two stories hard.

But I do have something for our 7th IRE. Yesterday marked the 1 year anniversary of one of the triumphs of human ingenuity and engineering, the landing of the Spirit Rover on Mars.

Your challenge with the IRE this week is to make use of this in your game.


Most of my gamer friends know that I love portals and planes and things like that. So I am going to go in that direction in tying in this week's IRE that I have devised.

A fantasy type world (D20, GURPS or what have you). A wizard in a tower, experimenting in sorceries involving gates, creates a Gate to another dimension, another plane.

Its hostile there, the magic level is relatively low, and so to explore it, the wizard has an idea, and that's where the PCs comes in. The wizard employs the PCs to connect mentally with golems that he has created. It is these golems who will go through the portal to this arid, mysterious world, and report back on what they find.

What will they find? Lost civilizations and relics that might tempt a human voyage, despite the dangers? Creatures capable of living in the hostile environment? Precious and rare minerals and spell components. The scenario provides a sort of "virtual reality" fantasy style, as the PCs maneuver, telepathically, their golem counterparts across an unfamiliar landscape.

Posted by Jvstin at January 5, 2005 2:32 PM
Comments

Wow. That's quite cool. If you attached an interesting mechanic to the golem remotes... you could make a series of games from that.

Posted by: Arref at January 5, 2005 3:05 PM