February 16, 2005

IRE #12: Kyoto Protocol

This week's Game IRE ties in ecology, politics and conflicts over resources.

In other words, the recent ratification (although not by the US) of the Kyoto Protocol. , limiting Greenhouse Gas emissions in an attempt to reduce climate change.


I've going to steal Ginger's favorite game and use Everway.

Imagine a sphere whose magic is fading, reducing in potency. High level spells either fall, or worse, have unintended side effects. The political units of the sphere, then, squabble and argue over what to do. Should they limit magic? What about visitors, such as the arriving player characters? How will they be drawn into the political battles? Or can they provide the solution? You could theoretically limit the scope to factions of a single city or country, if you wanted to tighten the focus.

Political intrigue, magic, danger and double dealing. What's not to like?

Posted by Jvstin at February 16, 2005 7:23 AM