June 3, 2005

Lunchtime Poll #27: Ticking Time

Ravings of a Textual Deviant � Blog Archive � Lunchtime Poll #27: Better Late than Never

Li, who might give up the Polls (boo!) asks in #27:

Describe a game you�ve played in or run (or would like to play in or run), based on a �ticking clock� setup.

I'm not much one for deadlines. I admit that time pressure doesn't work for me that much, especially as a GM. There might be a time limit within a game, but I can't really think of a game that I've run where a time limit has been featured.

That said, however, an idea has occurred to me that would appeal for me to run. It's a primitive time travel scenario. The players are sent back, one shot only, to change an event in the timeline gone wrong. Let's, for fun, say an event that wasn't supposed to happen: The murder of President Bush on September 11th, 2001

The problem: The time machine has gone astray, putting them crucially far from the target. The Laws of Time don't allow a second chance, and so its a race against Time for the PCs to get to the target location, and prevent the event, and make sure that the prevention itself doesn't change history.

A multi-genre and themed game, as the PCs might have to appropriate odd forms of transportation and jump through hoops to reach the "zone" in time to save the timeline.

Posted by Jvstin at June 3, 2005 6:17 AM