July 29, 2005

Game IRE #23: A Farewell to Arms

With many choices for our 23rd Game IRE, I decided to go with something right and hot off the presses:

IRA orders disarmament.

I am going to resist the obvious Amber idea involving Dalt (and leave it for the likes of Ginger or Arref to do) and instead use a Chaos themed Amber game based on the premise:

What happens at the *end* of a Vendetta. Lots of the political maneuverings and the meat of a story takes place in the run up to a feud between two Houses, but how does such a feud end? If its not mutual exhaustion, and, say, House Jesby decides to end its feud with House Helgram, how is it to be done?

The PCs, dropped into a scenario, can be any number of roles: Agents of Thelbane, working for Merlin (or whoever has the Throne) to work both sides of the conflict as mediators. Are they Jesby members, seeking an end to the violence--and does everyone in Jesby agree with a farewell to arms? Are they Helgrams--and do they trust the Jesby offer of a ceasefire?

Posted by Jvstin at July 29, 2005 6:32 AM