February 17, 2007

Galactic Civilizations II


Galciv2Shipdesign
Originally uploaded by Jvstin.
A screen shot of ship design in my time sink, Galactic Civilizations II.

More screen shots of the game I took to look are are available here.

Gal Civ II Screen Shots


Posted by Jvstin at February 17, 2007 9:51 AM
Comments

The key to this game, early on are the Anomalities. Like the "Goody-shacks" of Civilization, harvesting as many of these as you can is a real boost. And the FlagShip is not up to the task.

As quick as you can get Impulse Speed 2-3, and Sensors 2. Then create a H.P.-1 ship that has a Anonmalty Sensor and as much Engines as you can cram. Somewhere between Speed 6 and 8. Crank out a half-dozen or so and start sweeping. never auto-move always move up to your limit and stop per turn. Check the anomities so you don't hit a worm hole and get flung across the galaxy and have to limp back, useless along the way. Lifesupport helps but no need to add it to the ship

Posted by: Greg"Sneakel"Weimer at February 17, 2007 9:56 PM

That tactic, though, Greg, works less well in the expansion because engines cost more and take up more room on hulls.

In fact, I've noticed that, as a result of this, at least in the games I've played thus far, the AI uses less engines on ships of all kind, preferring to cram weapons onto their "Monitors" instead.

Posted by: Paul at February 19, 2007 5:44 PM