October 22, 2003

Playing Gods

Nei's RDU game is getting a little crazy. Chango has decided to cross this "threshold" and do what the supervillains usually do: try and become a god. (It's somehow fitting that Chango is an ex-supervillain.) Now, the most destructive member of Vanguard (the superhero team) is playing with the power of a god. By doing this, he has heralded the return of all the old gods and everyone from Coyote to Loki is returning to Earth. To make things even more dangerous, many of the other PCs have the option to cross the threshold and attain godhood themselves.

(If you don't know much about Champions, be warned. I'm talking out loud about variant rules for playing Nobilis/Champions.)

Neil mentioned that he likes the idea of using Nobilis, except he's not comfortable with diceless system. I had a thought, then. What if every character had miracle points, but theirbase form and dicerolling mechanic were based on Champions as they were before? Every miracle point, could buy 50 active points of superpowers, essentially acting like a Variable Power Pool with a one time usage. Want to transform the moon into cheese? The GM determines about how many active points in the Transform power it would cost and divides it by 50 and boom! The moon is made of cheese! Isn't godhood fun?

Chango's been keeping his powers mostly just a little above his normal abilities, so he never would have spent more than one, maybe two miracle points. He's been flying faster by transforming himself into lightning and throwing around a little more power than normal, but he's just found the corpses of all the people who died when he crossed the threshold. My first thought: How many active points would it take to transform dead people into living people....with an area effect? Scary stuff, godhood is. This can't end well.

Posted by Nuadha at October 22, 2003 6:25 PM