The players just left. It was a good session overrall.
Continuing the group's first dungeon crawl...
The session began with Sarek, Serena and Verna in a room in the dungeon sleeping. They are awakened as something is outside of the door. Swinging open the door, they ended up in a heated battle with a slug like creature with mutliple tentacles and a tooth-filled maw.
Meanwhile, Arillion (the Wizard) had landed from the last episode's trap in a dungeon cell blocked my a fallen porticullus. He is trapped there with a woman who obviosly has been in the cell a while named Rosa. She appears to be a rogue and claims to be the captain of a ship, The Black Destiny. Strangely, she also claims to have entered the dark elve's lair in a cave somewhere on the mainland, hundreds of miles away. Apparently, the Elysium warps space as well as time.
Arillion met up with the rest of the group and they all spoke with Rosa, deciding to work with her to fid the dark elves. She claims that some of her crew were kidnapped.
The group eventually found a room where a Drider (half-dark-elf/half-spider) Sorcerer dwelled and seeing that the Drider was powerful and had elementals at his command, the group surrendered. The Drider cast a spell to make them sleep but Verna Goodberry resisted and tried fighting the Sorceror and failing. She fell from her wounds.
The party woke up in webs as the Drider leaves them. He has done something to them but they are not sure what. The Wizard is sure that something magical was placed in them....and Verna finds that she has no taste for the foods she loved before....or anything else. Everyone else's appetites seem fine.
The game ended with the group in a hall and their torch suddenly going out. A voice in the pitch darkness asks in Elven, "Now, what do we have here?"
The Good: A few entertaining combats surrounded some fairly good roleplaying scenes as the characters are starting to interact more. The end scenes as the characters were discussing what the Drider could have done to them were pretty good.
The Bad: Verna's attack on the Drider left her basically dead. As DM, I decided to be nice and say that the Drider used his magic to pull her back from death....but I had to add a cost. Now, I need to walk a balancing act. Lay it on too thick and it could become more angsty than the player can enjoy. Let it go at nothing and I make it too cheap. (Of course the players didn't realize just how dead Verna was....) The other bad thing.....I'm tired of the dungeon crawl type scenario already. Luckilly, they'll be in the Dark Elf city next game.
Posted by Nuadha at February 11, 2004 12:06 AM