April 5, 2005

Dr. Adolphus Bedlo

In case anyone was curious, here is the stats and game description I sent the GM for my character in One Night in Heerat, Dr. Adolphus Bedlo. I added more points later and fleshed some stuff out, but this basically the Doc (with trivia questions at the end)

...........:

Name: Dr. Apolphus Bedlo

Background: Med School drop-out Dr. Bedlo, is well
connected with the mob, since he has been their
underground doc for years, patching up the guys who
get themselves shot and can't go the government-run
hospitals. These days, he does most of the patching
up for Boss Smiley, but has been known to do work for
other mobsters when needed....sometimes at gunpoint.
He's good at what he does....but never good enough to
have graduated. His work often leaves scars and
sometimes infections, but what do you want from a
back-alley doc? He can give you some antibiotics for
the infection, but there are no refunds.

Having been held at gunpoint one too many time, Dr.
Bedlo recently had installed in his body a bomb with
the power to take out a few blocks. It's triggered to
go off on his death. Yeah, he knows that there is a
chance if he dies for him to be revived but he figures
when he goes he will go violently and the chances of
any med-tech getting to his body in time to revive him
are slim enough that he'd rather just guarantee he
takes out the guy who killed him as well. He doesn't
care who else he takes out with him,
because....well.... he's dead. Why should he care.

Yeah, he's a slimeball...a sneaky, weaselly slimeball,
however he has connections.....and his own little
business on the side. You see, he traffics in black
market implants and organs, particularly the high-end
organs you'll findin some of the better government
operatives these days. They are hard to come by, but
he manages to find the sellers and the buyers. (He's
also removed the organs from some of the people that
have crossed Smiley. He has taken very few for
himself but he has enough upgrades to make him more of
a threat than his small frame would suggest.

His chief motivator....his only motivator is greed.
He has almost enough money at this time that he could
retire in confort but still he wants more. It's a
power thing and it validates him. Who he is trying
to prove himself to, noone is sure.

Appearance: His appearances fit him very well: he is
short and small with a large nose, greasy black hair
that is just starting to bald and and a bit of hunch
picked up from years of leaning over the operating
table to remove bullets.

Attributes:
PSY: Cutting Edge +1 (11 pts)
War: Cutting Edge +26 (36 pts)- Mostly due to implants
that increase his reaction time.
Str: Street
End: Cutting Edge +5 (15 pts)

Artifacts:
Dead Man's Switch bomb (2 pts) (Would you consider
this fair for a bomb that can only be used after he
dies but will take out everything for a few blocks and
damage anything else?)

Sleep Gun- An Arasaka design, it sprays a concentrated
blast of a powerful drug that shortly after contact
with the body paralyzes the target. It quickly
dissipates in the air but anyone with a casual contact
will feel a tingling and some numbness. He has used
it on occassion to take out someone who did not pay
and take back the organs/implants and sone additional
organs (heart, liver, etc.) to pay for his time. (2
pts)

Finger pistol- One of his hands is life-like
cybernetic hand with a small one-shot pistol in the
index finger (1 pt)

Personal filtration system- His lungs are filtered due
to his artificial lung implant. He cannot be gassed
(although he could be affected by the Arasaka gas
gun). (2 pts)

Micro-weave Subdermal armor vest and leg protection-
Nothin superspecial, just bulletproof. Does not
protect arms (he needs thos flixible) joints (same
reason) or against the pain of the bullet impact but
it increases the chance of him living through a
gunshot. It also makes him walk a little funny so he
often looks like he is limping. (2 pts)

Servants:
Og and Gog- Who knows where in shadow these thugs came
from but they are large brutish creatures with not a
whole lot of brains. Dr. Bedlo saw the use for
these creatures when he heard about them showing up in
Heerat and managed and arranged to have them attacked
and shot so that he could show up and shoot their
attackers (sadly, he pre-paid them and was not able to
get the money he paid them back from them). He
patched up these out-of-town brothers and they've been
working for him since. They are extremely loyal, but
in case they ever turn on him, he has installed a
small explosive in their head that he can trigger at
any time. The trigger is something he keeps on his
keychain (with a hidden protective cover to make sure
the button isn't hit by accident and that if anyone
looks at his keys they dont see the button and press
it to see what it does. (2 pts, 1 for each of the
two)

Cop Ally- Officer Bruce Dickinson- Crooked cop that
Bedlo patched up a year back. Dickinson has
recently sold Bedlo some implants he stole from the
police evidence lockers. (2 pts)

Mob Support- Boss Smiley's mob actively supports Bedlo
(6 pts)

Corp Friend- Wesley Dodd - Works in the technologies
division of the Arasaka Corporation and sometimes
smuggles Bedlo some of the latest designs while Bedlo
supplies Dodd with some illegal drugs that eases the
pain of his ailing wife, Samantha. (4 pts)


Wealth- Sell-out (6 pts) (he has several dingy
offices/operating rooms around the city that he also
keeps some personal effects, tools and a bedroom at.
The security system is state-of-the-art and will
release a toxic gas if anyone else tries to enter
illegally. He is immune to the gas due to his
filtration implant.


Powers: Sorcery (sort of): he can put temporary one
use implants and gadgets in to his limbs and jacket
that often have effects like that of Sorcery.
Similairly to hanging a spell, he must spend time
preparing the impants. Some he will have on him,
others he will not. (15 pts)

Bad stuff: 6 pts.

This character= 106 pts- 6 pts bad stuff. If you
approve this by tomorrow for the additional 10 pts, I
will put 5 pts in both Psyche and Endurance, if I get
additonal points beyond that I would like to but
either additional mob contacts or a device that opens
dimensional portals to other shadows (but only with
known "coordinates")

Now for the quiz. I took the name for every one of his contacts from existing name source, with the exception of Og and Gog which were NPCs in a Bloodshadows game I ran years ago. How many sources can you name? (Hint: Dr. Bedlo is from an old movie)

Posted by Nuadha at April 5, 2005 11:39 AM