Entries are by date, starting at the earliest.
The City of Leviathan
I've been planning the setting for the D&D game I'm going to run, Connemara. I came up with this idea for a moving city, but I have no place to fit it into the world. At this point in the...
The World of Connemara: First Session
I ran my first session of Dungeons and Dragons on Tuesday. The group consists almost entirely of people I've never gamed with before. Carla is playing in it, but everyone else is new. I was worried how it would turn...
World of Connemara: Session Two
The second session of my new (and first) D&D game met last night. Two weeks ago, we needed to cancel because I was sick. Everyone seems to have had a good time, but it did not go as well as...
World of Connemara: Session Three "Into the Elysium"
The third session of our D&D game ran last night. At the end of session two, the PCs decided to go ask the elves for help against the legion of undead. Entering the ancient forest the elves call home, The Elysium, the characters found an extremely thick forest where the canopy almost blocked out the sun. They had the first hints of the strangeness of The Elysium as they had an encounter with some Orc mercenaries who were lost in the forest, Orcs who had been dispatched to take part in "The Battle of Ironwood Hill" an epic battle between Orcs and Humanity that took place 200 years before they were born. They also had an encounter with golem made of wood that was apparently set in the forest as a guardian by the elves against intruders. The golem seemed to expect the PCs to give something to them, but when they could not figure out what to give the golem (it was actually something the characters had but never thought to try). Eventually they ended up fighting the man of wood.
It was a light role-playing, heavy combat game. Next session, they meet with the elves and try to get help from a people that want to have nothing to do with humanity. There should be much more oppurtnity for roleplaying.
D&D: Troubles
Two of the five players can't make it to the game tonight. Personal issues. In most games, this wouldn't be a big deal. However, the last session the group headed into their first dungeon crawl and they travel through the...
Connemara: Session Six
The game went well despite the missing players. I split the group up at the beginning by having them fall in a pit trap that went to slides/tunnels that sent each group seperate ways. The PCs whose players were there ended up in a corridor with...wait for it.....a gelatanous cube! I've been waiting since ths campaign started to introduce everyone's favorite cube shaped jelly-monster. Until recently, I had never heard of the cube, but since reading about them, they've become my favorite weird little D&D monster. As they were in dark corridors, I described the cube as looking like a floating skeleton coming towards them. In reality the skeleton was the cube's last meal (still digesting) and cubes are clear so they didn't see the cube at first. It took the players about five turns to figure out what they were actually fighting. They kept thinking that the skeleton was the bad guy and that the wall of acidic goo that was burning them was its force field and at one point a PC was trying to push "through the forcefield" into the cube.
The rest of the game was kept to the fairly standard dungeon crawl format with the PCs facing spiders, stirges (kind of like a cross between a mosquito and a bat) and a group of Kuo-Toa (evil green frog-like aquatic peoples) as they explored the tunnels. Originally, the group was to find the Dark Elves tonight but if the first encounter went badly the PCs were horribly underpowered to defend themselves, so they got a chance to do some hack-n-slash action tonight and they got a ton of experience. The three PCs reached 4th level tonight.
Thea actual plot will continue when the other players return next session.