Tenfold Millennium
A star wars diceless pbem with inspired thanks to Sol Foster, James Arnoldi, Ginger Stampley and Michael Croft
Welcome.
Character Design
Primary abilities for your character are four attributes.
- Gear: represents your affinity for equipment, machines, science and technology. Chewbacca and Han have a high Gear rank.
- Body: represents your fitness, toughness and affinity for combat. Leia and Mace Windu have a high Body rank.
- Mind: represents your affinity for intuition, meditation and art. Yoda and Ki-Adi-Mundi have high Mind rank.
- Force: represents your connection to and your potential with the flow of the Force through the universe. Most characters will have a Light and Dark rank as part of this attribute. Usually, the useful rank will be the higher number. At times, characters in Light/Dark balance can use both ranks together. Darth Vader and Luke Skywalker have high Force rank.
Each PC has 13 points to spend. You assign the points across the four attributes. Each rank of point value doubles the dramatic effectiveness. Humans have from 1 to 3 points with 1 being average. Any rank above 4 costs two points for each additional rank.
Average humans have a Force rank of 1 or less and are built for 6 points. An Attribute of zero rank is feeble: limiting and substantially below average. Rank below zero is incompetent.
Attributes are further defined with Specialties. If your Attribute is zero rank, you have no Specialties in that Attribute. Players choose two Specialties for Gear, Body and Mind. Specialties are either general or expert by Player choice.
- General Specialties:
- Gear: Mechanic, Starship Tech, Computer Tech,
- Body: Dancer, Battle Planner, Acrobatics, Martial Art, Stealth,
- Mind: Artist, Actor, Disguise, Diplomat, Scout
- Expert Specialties:
- Gear: PILOT, HYPERDRIVE TECH, DROID TECH,
- Body: CRACKSHOT, DUELIST, BLINDFIGHT, ESCAPIST
- Mind: STREETWISE, DESERT SURVIVAL, DETECTIVE, FLEET BATTLE
General Specialties apply across a broad range of situations and add to your Attribute rank. For example, a Mechanic Specialty will allow added rank with many Gear conflicts and will allow added assistance or good judgment when other, related Expert Specialties are used in front of that Character.
Expert Specialties apply to a narrow situation, add two to your Attribute rank and may allow the Force to help the Character. For example, a DUELIST Specialty will allow added rank with Body conflicts and will make it easier to use the Force during such a conflict.
Expert Specialties will not help in General Specialties. Example: having STREETWISE does not provide Diplomat skills; a HYPERDRIVE TECH is not a good Mechanic.
Unaltered Attribute rank represents general skills without specialty adds. Some expert situations are handled by routine technology (such as autopilot) but while Gear skill might fix an autopilot or allow a character to move a ship about in simple tasks, it would not serve during a piloting crisis.
- Example: having Gear allows operating complicated equipment you could not build or finesse in a crisis. A speeder bike can be driven through a forest; a hypership can be moved to orbit with the Gear Attribute.
During non-routine actions, characters with Specialties will be the ones who shine. Gear characters trying to PILOT without specialty would result in narrative complications.
- Example: Character with Gear 3 attempting PILOT during non-routine expert actions is not precisely equal to Gear 1 + PILOT Expert Specialty. Not only might the Gear 1 + PILOT add the Force to actions, the Gear 3 character will encounter more narrative complications.
The Force cannot help you substitute Expert Specialty and does not add to General Specialty.
Players should also choose (or create with the GM) a single Force Specialty. This Specialty may be in your lower Force score.
- Dark: Lightning, Grip, Seduce, Ferocity, Fear, Negate Energy, Hold Environ
- Light: Healing, Lift, Hidden, Serenity, Spot Life, Tamper, Deflect Energy
- Core: Voice, Persuasion, Leap, Communication
Campaign play may present chances for adding Specialties from events in play.

