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I'm just wondering...

...about the use of Shadow in Amber games. It can really be a lot of fun, but I notice that players rarely take advantage of it. Is this because they are more interesting in arriving? Or is it because the possibilities in Shadow are extremely under-utilized?

It is possible for PCs to control their own Shadow-shifts in descriptions in much the same way as we read in Zelazny's books, so it seems to me that it may be a lack of use and practice (by GMs) that leads to people simply going through Shadow to 'get there' rather than having fun, maybe even taking pride in the route they take through Shadow to get there.

What do you think?